
Don't Fail the Frame
** Its recommended to read tutorial below before playing**
Don't Fail the Frame is a top down shooter where you play as a mech fighting for victory in the annual Mech Fighting Championships. Aliens from across the galaxy have gathered to watch the spectacle in the hopes of an intense clash between all mechs involved. You must protect your chassis at all costs because your not just fighting for victory your fighting for your life.
Controls:
WASD: Movement
Left Click: Fire weapons
Mouse: Aim/Turn
E: Pickup part
Tutorial:
Enemies will enter the arena in waves. Defeat all enemies in a wave and you will move onto the next.
Occasionally enemies will drop their parts you can pick them up with the E key. You can then choose to either attach the part to your own mech or scrap the part to regain a small amount of health.
When attaching a weapon to your mech you can press the swap button by the part icon to swap between your left and right arm.
Good luck and thanks for playing!
Credits:
Music by:
Sound effects by:
Status | Released |
Platforms | HTML5, Windows, Linux |
Author | The Nervous Beehive |
Genre | Shooter, Survival |
Made with | Godot, Audacity, Krita |
Tags | Arena Shooter, Character Customization, Godot, Mechs, Robots, Sci-fi, Top-Down, Top down shooter |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Comments
Log in with itch.io to leave a comment.
fck why did I have to fall in wave 26?
I had such a great time with the rapid shooters :-)
One thing you could do to make it more entertaining even:
besides the option to attach or disamble for health, maybe disamble it to upgrade your current gun.
like if you disamble a weapon of the same type, the equipped gun might get a +2 on damage or something.
like with the rapid gun that it does 7 damage isntead of 5 after "sacrificing" a collected weapon.
or make it a percentage based thing.
sacrifing a different type of weapon gives +10% to damage, same type of weapon gives +20% damage. or something :-)
drop rates arent that high that it would matter anyways.
and one switches weapons every like 3 rounds anyways so getting too overpowered should be unlikely :-)
Thanks for playing! Ya the game was definitely to hard I really should have got some one to play test it. Thats actually a great idea about how you coukd scrap part to uograde your current weapon or even craft new ones. Doubt ill go back to working on this game but if I ever to thats definitely something I'd like to add.